This collection of grammar games covers everything from sentence types to prepositions, homophones, prefixes, suffixes and more.
Check out the full collection here. This literacy game sees you push word barrels around into the correct category of either proper nouns, common nouns, adjectives or comparative adjectives in order to escape from the Forbidden Chamber. Some very stylish graphics and atmospheric music too which is a nice bonus. Play it here. Try it here. Well, it is in The Quest of Comma Castle where you need to save a diamond from the Plinth of the Perishing Pit, negotiating dragons, bottomless pits and other deadly obstacles, all by answering grammar questions.
There are four difficulty settings, and six sections to play through. Real heroes know their synonyms and antonyms. Check it out here. You best know your verbs from your imperative verbs and adverbs to play this game. Kids need to roll the marbles over to the correct toy, and also fill in the missing words in sentences.
Play it, quickly, here. In this game children can scroll through a list of prefixes and suffixes until they find one they think makes a word. Press the depress your left mouse button here to give it a go. This is just one of a hatful of grammar games from The British Council , where you have to put the correct word into each sentence, but other topics covered include prepositions of place, modals and articles. Fill in the blank grammar-game-shaped hole in your life by playing it here.
This game gives you a sentence with a missing conjunction. Use arrays to become familiar with the meaning of multiplication. Count the number of 'times' by clicking on each column in the array. Play Your Cards Right A fun lesson starter encouraging children to describe their reasoning, using words for 'higher' and 'lower'. How many days in each month? An easy way to remember how many days there are in each month. Handy Counters Model subtraction in a way where you can see the removed amount.
Calmness Counter A noise-o-meter for the classroom, requires a microphone. Letters and Sounds Bingo Want to have something educational up your sleeve for those moments when you still have 10 minutes left and you've finished everything you'd planned? This bingo activity lets you print bingo cards and play with exactly the sounds that you've been working on.
Blending Bingo Noisy and fun, one-armed-bandit style bingo aligned to Letters and Sounds. This is the original phonics bingo. I remade this one after many requests. Forest Phonics A simple spelling game using spelling patterns. Choose approx 10 sounds that you're going to need, rotate the right-hand rainbow to see more. Arrange the foam letters to make that word.
Phoneme Patterns A cover-flow style list of words using each phoneme pattern. Includes sound buttons, dots and dashes. Wordy Woods Collect and build up a bank of known keywords. You can store up to three lists of 24 words. On a woodland fairy theme. Sky Writer An aeroplane-themed handwriting demonstration tool. Cursive and non-cursive text. You can change the colour of the smoke mid-flight!
Writing Repeater Re-plays your on-screen handwriting. Write a word and re-play it continuously. The best thing is your hand doesn't get in the way when the children are trying to learn! Why not prop-up your class tablets and let a different groups of children practise different words? You can also enter and enhance your own sentences. Great for up-levelling a sentence and modelling the thought process as you improve it.
Thesaurus Thermometer A great way to introduce new vocabulary before starting a piece of writing. Choose up to four root words and sort their synonyms on a thermometer. If you have not tried a webquest with your class there are hundreds of examples on the internet — just Google for one e.
One of the concerns that teachers have when facilitating lessons about searching online is that children may come across unsuitable content, including adult-only material. For example, many search engines accept payment for listing links or include adverts on their results pages.
Good teachers use good tools, and teachers have always used play in their classroom. Computer games-based learning is a natural evolution of classroom play, and teachers all around the UK are starting to use games as contextual hubs for learning to enhance the classroom experience.
Gavinburn Primary School in East Dunbartonshire is one school that has really embraced the concept of games-based learning. Learning activities included:. The project finished with an Olympic closing ceremony where all of the children presented their work to parents and members of the wider school community. Other games that are regularly being used across the UK to create rich environments for learning include Guitar Hero for cross-curricular projects on music , Endless Ocean for cross-curricular projects on marine life, seas and oceans , Wild Earth African Safari for cross-curricular projects on Africa and Nintendogs for cross-curricular projects on looking after animals.
Gavinburn have also been using the Sony Eye Pet for the PlayStation 3 to help with the transition of young children from the nursery school into the primary school. Where possible, and where appropriate, it should be embedded within the teaching and learning process, and be part of the learning experience. Waterhouse Hawkins was an artist who created the first life-sized models of dinosaurs based on fossils. After the children had read and discussed the book they had to use GPS to go out and find their own paper dinosaur bones, which their teacher had hidden in the school grounds.
Back in the classroom the 10 year-olds put the bones together and produced 2D diagrams of their findings. The next stage was to use modelling clay to scale their 2D diagrams into a smaller 3D object. Student work was shared on class and individual blogs. Finally, the children took part in a video conference with school children in Louisiana, who explained some of the science behind the fossils. This is a great example of a project that could have been completed without ICT; however, ICT adds to the experience by making the learning more exciting, relevant and real.
ICT should be the responsibility of all teachers and this means that promoting the safe and responsible use of technology should also be the responsibility of all.
Teachers should try their best to stay up-to-date with emerging technology developments and trends. There are a number of ways that you can do this:. Blogs are really easy-to-edit websites.
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