Mega Man X8 takes place far in the future, where a terrible war between factions of androids has caused humanity to panic. Using newfound technology, humans build a giant elevator to the moon called the Jakob Project. By the advanced elevator and neutral androids, humanity hopes to completely move off-planet. One night while patrolling, a heroic android named X discovers a crashed elevator car and investigates. Expecting to find injured civilians or workers, X hurries to help, but instead finds an army of new androids with shape-shifting powers.
Led by another android named Lumine, the army pledges that they are there to help assist with humanity's efforts. Unfortunately, an old villain from X's past comes back and kidnaps Lumine, sparking even more war and turmoil. Playing as X, you must battle through the war-torn, sci-fi environments and battle against android foes as you uncover the truth behind the Jakob Project and Lumine's army.
It's an interesting story that's much more complex than the classic Mega Man games, offering more intrigue and mystery. Mega Man X8 happens far later on, where a horrendous conflict between groups of androids has made humankind alarm.
Utilizing freshly discovered innovation, people construct a monster lift to the moon called the Jakob Project. By the high level lift and impartial androids, humankind desires to totally move off-planet.
One evening while at the same time watching, a chivalrous android named X finds a slammed lift vehicle and explores. However, the area change between 2. Both X and Axl specialize in mid-long range fighting while Zero is the same with close range.
X, however, was changed from X7 to be more like his original incarnations in terms of firing. He can only fire straight ahead now, possibly to make his gameplay different from Axl who can fire in all directions. Much like X5 and X6, X can obtain the parts from the Dr. Light capsules for 2 special armors, with one slight difference that he can now create a customized armor using the parts from both armors, but at the price that the Giga Attack ability is inaccessible.
Instead of copying weapons like X, Axl receives new guns upon defeating Mavericks and can use them indefinitely, like Zero's techniques, though his attacks aren't as strong compared to X's weapons, and Zero's techniques.
In addition Axl's A-Trans ability no longer applies to smaller Reploids, and its transformations can now be controlled rather then serving as a temporary power-up when the Reploid DNA is collected. Zero can also obtain new weapons from certain Rare Metals that make gameplay with him vastly different. Unlike X7 , he can use any special technique regardless of which weapon is equipped, and certain special techniques can also change when a particular special weapon is equipped.
Certain enemies and even bosses can now execute a "guard", which makes them invulnerable to most attacks. However, the three characters can use "guard break" attacks, allowing them to defeat these enemies, these being X's fully charged shot, Zero's third Z Saber slash, and every eighth shot of Axl's Axl Bullet rapid fire.
Certain Special Weapons can also instantly break guards or ignore barriers, notably Bamboo Pandamonium 's weapons and the Sigma Blade. Players can collect Metals colored, glowing triangular objects by picking them up as they travel throughout the stages or by destroying enemies. Chips are divided into four categories for characters: All which includes Sub Tanks , Retry Chips, etc. After unlocking the operators, their categories are also available.
If playing on Easy difficulty, the characters start out at maximum health, negating the need to purchase life-ups. As the difficulty level increases, the opportunities of being able to retry are lower. Note that Retry Chip supply remain unlimited while playing the Intermission Stages, regardless of the difficulty. This feature allows the player to switch characters during gameplay. This can be done at anytime as long as both characters are available. The reserve character will automatically be tagged in if the active characters Life Gauge is reduced to zero.
Tagging out a wounded Hunter will allow them to recover health without the use of healing items. However, if they are called back before any remaining red bars have turned green, the bars will turn black and healing items must be used to recover the lost health. Tag Assist is also used to break characters free if they are restrained by an enemy attack.
In this instants, the reserve character will warp in and attack the enemy, breaking the captive free. This attack can damage the enemy. Connecting the two Maverick Hunter's Life Gauges is the Attack Gauge, which can be used to unleash a Double Attack - an ultra-powerful attack where both Hunters in the team attack enemies simultaneously.
This devastating move will allow the Maverick Hunters to perform their most powerful moves with their native weapons: X fires a giant blue laser beam which is the powered-up version of the fully charged-shot using Buster Parts I.
Axl fires at his targets with two Axl Bullet pistols instead of one using orange-colored bullets. To use this move, the Hunters must chalk up combo hits to fill up the Attack Gauge the energy color when filling the Attack Gauge is green or collect Attack Gauge refills usually during mini-boss stages. Each of them has its own unique characteristics. Between the levels, it is suggested to play special mini-games. At locations you can find Dr. Light's capsules, rare metals and weapons for Zero.
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