The first mention of the new part of the series Medal of Honor appeared in January 17, , the company Electronic Arts has revealed details of the production of the game. May 9, at the Fair Electronic Entertainment Expo showing a demo video that showed the discharge portion of the game with a parachute. For the purpose of games Electronic Arts has signed an agreement with the company of DaimlerChrysler , which allowed the use of cars Willys Jeep.
The soundtrack was composed by Michael Giacchino. Medal of Honor: Airborne has been designed using the engine Unreal Engine 3 [26] [27]. With it, developers designed specifically looking characters, and also made possible the display of light and shadow [28] and changing weather conditions [29].
The game supports HDR rendering [29]. Patrick Gilmore, chief designer of the game, he spoke in interviews about his use of the studio system of artificial intelligence affordance. It allows soldiers to search the computer screen that protects them from fire and hiding behind them [29] [30]. However, due to the negligible impact on the game abandoned this idea. Game was accompanied by extensive promotion. August 23 appeared demo version of Medal of Honor: Airborne , which contained one mission positioned in Sicily [32].
September 4, was a premiere game version on the platform of Windows and Xbox [33] , while the November 13, — Prime Minister console PlayStation 3. Save my name, email, and website in this browser for the next time I comment. Notify me of follow-up comments by email. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.
The game uses a massively improved version of Unreal Engine 3. Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out, such as Allied Assault. Airborne uses a heavily modified Unreal 3 engine. The engine was specifically designed for DirectX 9 and 10 PCs.
This game focuses on non-linear gameplay. The player is able to choose what weapons to take into battle, where to land, and what objectives to complete first. In addition, the player is able to upgrade weapons and grenades, upgrades which carry over from mission to mission. The A. Because of the non-linear gameplay style of Airborne, the developers had to build an entirely new artificial intelligence system to deal with the many ways the player can interact. The battle features ground and air attacks on the island of Guadalcanal.
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