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Browse By Perspective Behind view. Download 1. Patchy is the word. There are, however, some sublime moments of gameplay, specifically boss battles that are wonderfully inventive and provide the first viable Luke versus Vader in Empere'-style telekinesis bout I've ever seen in a game. Elsewhere, some occasions are sheer videogame magic -such as when you find yourself sealed in a room filling with gas and have to repeatedly slam an enemy into a sheet of glass until it smashes and you can get a gulp of air.
One issue that arises in Psi-Ops is that there are almost too many things to do and buttons to press. For example, there's all manner of stealth stuff that becomes fairly redundant when you realise that setting people on fire is far more fun. Likewise, there's a button you can tap to hug walls and duck around corners that I forgot I even had until I accidentally pressed it while attempting to throw boulders at passing evil mechanics. In terms of controls, the port isn't too sloppy.
For instance, when you chuck someone through the air, the game assumes you want them to hit something painful and plays with your launch angle, so mouse control never needs to be all that precise. Plus, camera angles are never the bugbear that they are in the far inferior Second Sight.
The most obvious danker here though, is that little effort has been made to tart up the graphics -so Psi-Ops ends up looking pretty dated. Also, console menu screens remain abundant, as they have in games of this ilk since the times of cavemen. Fun as it is, there's no doubt that this is a graphically-dated game better enjoyed when sitting on a sofa - and as such is hard to recommend for the PC.
It remains, however, the best console port since The Suffering and an enjoyable experience, if a little reminiscent of macho games of yore. If all goes well, we'll all be laughing at Psi-Ops in a year, by then bathed with games that have pushed physics so far into gameplay that they've become at one with the Cherry Cokes, lens flares and Pop Tarts of this world.
Until then though, we'll treat it as a dirty, guilty pleasure - and a good one at that. Sometimes, the best games aren't the ones that innovate or try something entirely new. Sometimes, the best games aren't the ones that have a major name behind it, whether it is a publisher, developer, or intellectual property.
Sometimes, the best games aren't the ones with a ton of hype surrounding them. No, sometimes the best games are the ones that take an established genre and then twists it, creating something entirely new and refreshing. Psi-Ops: The Mindgate Conspiracy , the newest action game from Midway, follows this path and comes out on top.
You're given special psychic powers, which let you perform incredible feats with your mind. On paper, it sounds kinda cheesy, but it works really well in the context of the game. At its roots, Psi-Ops: The Mindgate Conspiracy is a pretty standard mission-based third-person shooter. The Run-n-Gun missions aren't too varied and the level design isn't stellar, but they're entertaining enough.
Really, though, it seems they were designed with one intention in mind: letting the player wreak havoc on the environments they're in. Usually, wreaking havoc calls for explosions to satisfy the player's appetite for destruction, but this does it in a few different ways with the psychic powers. Perhaps the most notable one is the telekinesis power that lets you pick up objects, including enemies, and throw them around. It works so well partly because the controls are spot on: they're not so easy that it makes the game trivial, but they're intuitive enough that your psychic powers soon became your main source of attack.
If you come across it, the password is: online-fix. Bad mojo redux. NBA 2K Death rally. Siphon filter 2. Anima: Gate of Memories - The. Kill the Pineapple.
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